After losing a powerful orb, Kara, Superman’s cousin, comes to Earth to retrieve it and instead finds herself up against a wicked witch
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A pioneering mind transfer procedure offers a quadriplegic soldier the chance of a new life… but at a terrible cost. The corporal finds himself in another part of the science facility with no idea how he got there. These time jumps escalate out of control climaxing with a horrific realization…
In Karakura Town, unidentifiable spirits begin appearing en mases. While attempting to deal with these strange souls, Ichigo Kurosaki and Rukia Kuchiki meet Senna, a mysterious shinigami who wipes out most of them. Senna refuses to answer any questions, so Ichigo is forced to follow her while Rukia tries to find out what’s going on.
During the 16th century, pirates rule the Chinese coastline, pillaging the small villages and terrorizing the citizens. When maverick leader Commander Yu enlists the help of a sharp young general, they devise a plan to defeat the pirates. A violent clash of wit and weapons will decide who will rule the land.
School girl Annabel is hassled by her mother, and Mrs. Andrews is annoyed with her daughter, Annabel. They both think that the other has an easy life. On a normal Friday morning, both complain about each other and wish they could have the easy life of their daughter/mother for just one day and their wishes come true as a bit of magic puts Annabel in Mrs. Andrews’ body and vice versa. They both have a Freaky Friday.
In 645 AD, the Tang Dynasty’s emperor Li starts his invasion into Goguryeo, one of the ancient kingdoms of Korea. One victory after another, the Tang army marches into Ansi, protected by General Yang, the lord of the fortress. Abandoned by his country and outnumbered by thousands, the brave general gathers his men and women to face the Tang army on his own.
Angela Bennett is a freelance software engineer who lives in a world of computer technology. When a cyber friend asks Bennett to debug a new game, she inadvertently becomes involved in a conspiracy that will soon turn her life upside down. While on vacation in Mexico, her purse is stolen. She soon finds that people and events may not be what they seem as she becomes the target of an assassination. Her vacation is ruined. She gets a new passport at the U.S. Embassy in Mexico but it has the wrong name, Ruth Marx. When she returns to the U.S. to sort things out, she discovers that Ruth Marx has an unsavory past and a lengthy police record. To make matters worse, another person has assumed her real identity …
The gang of five — Gopal, Madhav, Lucky, Laxman and Laxman, again! are orphans who have been raised in Seth Jamnadas’ orphanage in Ooty. When they return to their orphanage to mourn the death of their mentor, they hear that an avaricious builder, Vasu Reddy and his associate, Nikhil have designs on the ashram and the adjoining plot owned by Colonel Chouhan. The jugadu gang decides to stall the builders. However, they realise that in their absence, some friendly ghosts too have started to reside in the area. Anna Mathew, who can talk to spirits, acts as the guide to the gang.
A young boy named Luke and his grandmother go on vacation only to discover their hotel is hosting an international witch convention, where the Grand High Witch is unveiling her master plan to turn all children into mice. Will Luke fall victim to the witches’ plot before he can stop them?